Alien Zombie War Machines (related to The Knife series)

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In the third and final chapter of Wolfenstein 3D , you are out to kill Hitler himself. To take him out, first focus on killing the Nazi officers in the room with him. Then try to get close to unload on him, and then find cover before his chain guns open up. But this is actually the harder part of the fight — Hitler still somehow has two chain guns and can now move much faster. Kerafyrm was never meant to be killed. Each server that triggered the event failed to slay the dragon.

The story line demanded they fail. Everyone believed the Sleeper was indestructible. But the last server to make the attempt, Rallos Zek, managed to get the boss down to a quarter of its health before developer SOE allegedly despawned it, robbing Rallos Zek of its victory. After intense backlash from its player base, SOE apologized and respawned the dragon. Rallos Zek gathered nearly players to make a second attempt. Clerics resurrected them. Allant is a fast and relentless opponent, capable of dishing out hefty damage with his sword Soulbrandt. But what makes him extra nasty is his ability to drain soul levels from the player permanently.

Bait him into using his ranged attacks, then move in for an opportune strike. The first time you meet him, he kills your buddy Brad with a fleshy tentacle through the face R. The second time, he smashes through a window like a rotting Kool-Aid Man. He relentlessly pursues the player throughout the entire game, forcing them to waste precious ammo and healing items. But, like any good horror-movie villain, he keeps getting back up.

Why is this Chrono Trigger big bad so hard to take down? In most strategy role-playing games, keeping your units in a tight formation helps prevent them from becoming surrounded and overwhelmed; it also enables players to give stat, attack, and defensive bonuses to units next to each other when applicable.

His Demon Blaze attacks any units within three squares of him, and attacks in a cross pattern, making your fail-safe defensive strategy now a liability. Magic users and archers are also a liability, since Demon Blaze can very easily knock them out in a single turn. Players looking to defeat her must first join the Pilgrims of Dark covenant and complete its questline. This involves finding and speaking with a certain character three times, traveling to three special Abyss dungeons, and defeating four dark phantoms.

Only then can you face the Darklurker, a winged four-armed angel who attacks with multiple forms of deadly magic. When she gets to half health, she splits into two. She has two main weaknesses however — lightning and fire. Unlike early Street Fighter games, the original Mortal Kombat games have not aged terribly well. In striving for realism Mortal Kombat 3 became clunky, making its ultimate fight against final boss Shao Kahn all the more challenging.

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Find helpful customer reviews and review ratings for Alien Zombie War Machines (related to 'The Knife' series) at Read honest and unbiased. THIS NOVELLA CAN BE READ WITHOUT HAVING READ 'THE KNIFE' SERIES. IF YOU'VE READ "ALIEN CIVIL WAR: FIRST HUMAN CONTACT", THE BOOK.

Capable of closing distance quickly with a rush attack and attacking from comfortably far with a fireball and a sledgehammer , Kahn is a Swiss Army Knife of a fighter — in a game that only gives you Allen wrenches. The nemesis himself.


Nice job! There is a sleeper type support cell in Mississippi if you live in the USA. The people who are complaining that this is a waste of government money need to go back and reread the article. The latest outing of the Zombie Army games series is returning soon. Possession and scoring are the keys to victory in this colourful fast-paced sports game.

In an ode to the original Wolfenstein 3D , he takes you on in a mech as your arena bursts into fire around you. But the biggest, deadliest threat in the galaxy is undoubtedly the Rebel Flagship. Intrepid captains who want to take down this boss have to fight through three increasingly difficult stages, and they have to do it before it reaches the Federation base.

Fires and breaches are cleared, and it has unlimited ammunition. Fighting-game bosses, as a rule, turn the difficulty up just shy of unfair, ideally never crossing that line. But after the citizens of a town called Oolacile wake him, he becomes enraged and demonic in appearance, obsessed with finding his precious broken pendant. Like many Dark Souls bosses, Manus is fast and brutal. There are two ways to make this fight a little easier.

All you have to do is plug the game controller into another port to fool the clairvoyant villain. Then, once the battle starts, he becomes basically invincible, using his mind-reading power to predict every move you make. Ultimecia just wants to have unlimited power and makes a bargain with a greater evil that ultimately becomes her undoing girls just wanna have fun.

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For this battle, you are also randomly assigned a party member, rather than being able to curate your best fighters. As one of the first big bosses in any first-person shooter, you can see his echoes everywhere, from General Raam in Gears of War to the half-hearted arena bosses in Halo 2. The Enchantress, the boss fight that all of Shovel Knight has been leading up to, uses one of the most annoying video-game tricks in the book: disappearing platforms.

Luckily, the second half of the Enchantress fight is far less difficult, thanks to the reappearance of a certain ally.

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The Ginso Tree contains the element of water, and the tree takes on the quality of a larger-than-life boss. The Ginso Tree is an extremely difficult uphill battle literally as you flee from the rushing water that threatens to drown you at any moment while also dodging environmental hazards and lesser baddies. If you touch the water, you die and you have to restart, no matter how much progress you made in the nearly five minutes it takes to safely escape, making this one of the most difficult escape races in video games.

Earthbound is pretty weird, as far as RPGs go. Oh, and you have to do it nine times. An ice spirit waiting for you in the frozen wastes of Nioh , Yuki-Onna was a relentless boss with a ton of attacks and no major weaknesses. Nioh takes a page from Dark Souls —like games, with devastatingly tough boss battles, and as more and more developers try their hand at similar games, fights like Yuki-Onna continue to iterate on the ideas that are driving the whole genre forward.

Yuki-Onna has the position of being one of those fights that makes you want to throw a controller and then scream at the top of your lungs when you finally emerge victorious. While the Silver Knight is technically the boss of this battle, the real threat in this map is Laser Eye. Laser Eye is, well, exactly what it sounds like: a giant eye that shoots a laser.

Laser Eye spends a set amount of turns charging before unleashing a devastating blow straight across the map, dealing significant damage to any ally or enemy in its path. After defeating the bipedal nuclear weapon known as Metal Gear Rex, you then have to fight its pilot, using stodgy PlayStation 1 controls to perform close-quarters combat as a timer blinks down. So close to the end of the game, a game meant for stealth sticks you with a fist fight and a timer that feels unforgiving.

Although important in the grand, ridiculous story of Tekken , Jinpachi would only return for two more games. Mega Man bosses terrorized many a small child in the late s with lengthy levels of tough jumps and tougher enemies, capped off by stupidly difficult boss battles. Wood Man was arguably the worst. The log-shaped robot used a powerful leaf weapon, and it seemed that leaves were everywhere in that fight — falling from the ceiling, flying through the air, and spinning around Wood Man to provide him with a shield against attacks.

A winged chimeralike beast, it uses swipes, a lunging attack, and a self-buff while in melee range. While flying, it shoots soul arrows at the player. At the one-minute mark, a second Maneater joins the fray. And to make matters worse, the battle takes place on a narrow walkway, adding the danger of death by gravity to the mix. A savvy player can make this fight a lot easier by standing near the fog door and shooting the first Maneater with arrows as it enters the arena.

Cheesy, but effective. Colossus 10, or Dirge, is one of the most difficult bosses in Shadow of the Colossus. Fighting this giant sandworm requires excellent endurance, patience, technical skill, and timing.

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In a game all about using cover and firing at just the right time, General Raam, the final boss of the first Gears of War , never gives you an opening. Covered by an organic suit of armor, wielding a mobile turret, he bears down on you without ceasing. To beat him, you have to shoot off his armor and then, in proper Gears fashion, shoot off the rest of him. Good luck doing that without getting shredded by turret fire. If you can, do this fight in co-op. That way you can use your friend as a distraction. These encounters paved the way for a new era of cinematic boss confrontations in action games, where presentation matters as much as challenge.

Possibly the most ridiculous fight in all of Metroid history is the Spider Guardian. The whole idea is to plant bombs and activate switches to divert the Spider Guardian through the maze to damage it. The Spider Guardian fight turns a boss battle into an intricate puzzle that requires as much brains as it does quick reflexes, proving inspirational to countless future games.

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The original Castlevania inspired a lot of fond memories, but actually replaying it will remind you how hard the game is. Memorizing enemy patterns is a requirement. And timing your whip hits, which means anticipating the slight delay before you hit, takes practice. The Grim Reaper boss battle puts all those together into what can easily be the most frustrating boss in the game. His huge life bar means that you have to keep up whipping away sickles while trying to get in a hit or two — a long and tedious process. Artorias the Abysswalker is built up as a legend throughout the runtime of Dark Souls , and when you face off with him in the DLC named after him it almost lives up to the hype.

He feels remarkably like fighting another player, behaving with a realistic and unpredictable set of rolls, dodges, and slashes. Fighting Artorias is a gripping, intense challenge, and you can see shades of his design in every good one-on-one fight in the Souls games and their various imitators. The boss battle with Culex solidifies the weird place Super Mario RPG occupies in the Mario universe, a blend of beloved games and genres. In the official Castlevania cosmology, Death plays second fiddle to Dracula, despite being, you know, death.

But unlike the original Castlevania , Death has a second form — a floating head that whirls around the room after you. Something feels off, though. Chains are rattling. Terramorphous is a massive tentacled terror; an intended capper to Borderlands 2 , this raid boss is designed to wreck even the most prepared players. Spawning only in a mission called You Will Die Seriously , Terramorphous is an eldritch killing machine, all armor and flailing limbs, and each one of these limbs can kill you in a hit or two. The initial level cap in Borderlands 2 was level This guy is Bring friends and your best guns, and keep your distance.

Sonic 2 was about speed, but to challenge its players one last time, it forced them to slow down.

Alien Zombie War Machines (1st in the "Related to The Knife" books)

Only when Tyrant is properly hurt and bleeding after taking some blows is it a good idea to launch the catapult in the cargo bay to send Tyrant flying off the plane and down to his death. The epic shot of his butt when he first boards the plane will forever go down as one of the sexiest introductions to a boss. Ultimecia and her squad of sorceresses put up a good fight, but it was optional boss Omega Weapon that presented the greatest challenge.

Otherwise your party is going to be faced with attacks that cause automatic knockouts and one-hit kills. Kingdom Hearts has a thing for adding secret bosses in its Japanese rereleases. The much-maligned second Legend of Zelda game gets a lot of heat, but one thing it had going for it was a quintessential boss moment: Shadow Link. The boss fight pits players against a perfect copy of their character — one that copies your moves as quickly as you can rattle them off, and can almost perfectly match you blow for blow.

Fighting a version of yourself that copied your every move was stupidly tough but extremely inventive. An evil shadow version of Link was so iconic, Nintendo reused the idea repeatedly in Zelda games, rolling it into the future iterations of the franchise. The debate about what was the hardest boss fight in Dark Souls is eternal, but Ornstein and Smough have a strong case.

A Laurel-and-Hardy duo, Ornstein carried a huge spear while Smough waddled around with a massive hammer. Ornstein can harry you from far away, and if Smough gets in close, his hammer swings hit hard and are difficult to dodge. From Software obviously enjoyed the idea of forcing players to deal with multiple bosses; Dark Souls 2 is littered with boss fights that have you taking on multiple enemies including, at one point, a horde of mohawked rats.

Instead, players must get close — especially in the second half, when Ludwig becomes lucid and gains a giant holy blade. Allowing any sort of distance at that point is far riskier, but Ludwig also gains powers that punish you for getting too close. Not a fun guy, that Ludwig. Players found themselves contending with their health regeneration stunted, constantly under fire from minions both large and small, and only actually able to send one player at a time to damage Crota during a brief, fleeting window.

It was so grueling that Destiny players willingly disconnected their consoles from the internet once they found out they could glitch their way to victory. Dracula is a recurring villain in the long-running Castlevania series, and the master vampire usually puts up a good fight. Goro has four arms and a fondness for anabolic steroids. Get in close and his four fists will put you down in just a few hits. To beat him, wait for him to approach and then high-kick in.

If he blocks the high kick, uppercut and then hope you get away clean.

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In fact, the entire game is about taking down the titular great white. The final fight requires excellent timing in order to lure Jaws out and stab him with the bow of your boat, and messing up means you get to do the whole thing all over again. Worse yet, he has help. First, he separates you from your party, then he charges across the small combat arena with punishing, unblockable dash attacks. Easy to write off as cheap or overpowered, M. The perfect boss for the perfect fighting game, M. Ninja Gaiden , on the other hand, required precise timing, quick reflexes, and the ability to make choices on the fly.

There are no good options when fighting her. Try to gain some distance and Alma unleashes a barrage of homing projectiles. Move in close and she dodges away while also using her ability to go vertical to punish you for overreaching. Beating Alma required a combination of tactics, positioning, and sustained focus that set the stage for some of the truly punishing bosses of the Dark Souls series. Some of them reportedly became physically ill, passing out or vomiting during the marathon battle.

So why was the Pandemonium Warden so tough? It took on 20 different forms during the fight, and some of them could literally take hours to beat. Feel free to pick one up, but don't bother using it until round three or four. Rely on your trusty knife melee attack instead.

First-round zombies go down with one knife swipe, second-round zombies with two, and so on. One of the scariest words you can hear over your headset when playing Zombies is "Breach! If you plan it right however, a breach can be a good thing. During the early rounds when your knife is still a valuable weapon, position yourself so you can cover one or more windows and let them come.

Downed zombies will sometimes drop power-ups, but only if they've breached; what you're looking for in the early going is a x2 point boost. Creating a crawler and keeping it alive at the end of a round is an invaluable strategy; they're slow, the slowest enemy in the game, and easily avoided.

A round won't end until ALL zombies are put down, so make your adorable, little crawler and then run around re-upping your ammo, buying new weapons and opening doors without the hassle of a pursuing horde. Beware though: crawlers will simply expire on their own after awhile.

If you suddenly hear the round-ending guitar riff, quickly regroup with your team and prepare for the next onslaught. Only a handful of firearms are available on the walls of your play area.


As valuable as those locations are for offering the ability to buy more ammo, the most powerful weapons in the game -- including each map's unique gun -- are only available from the Random Box. Spend points and the box will spit a random firearm out. You don't HAVE TO take it -- and probably shouldn't if it's a sniper rifle, pistol or the like -- but this is your only option for getting a hold of the zombie-ending alien Ray Gun or either map's unique Wonder Weapon.

Nova zombies are the worst. They crawl on all fours, giving them a lower-profile. They're fast little buggers.

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Worst of all, they emit a cloud of toxic, vision-distorting gas when downed Unless you've got the latter from a lucky Random Box roll, your best bet is to take them out from a distance. This one really ought to go without saying. The only way to survive in "Black Ops" Zombies is to function as a group.

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Resist the temptation to wander off. Work with your team. Shout out breaches. Take turns spending points to open doors. Cooperation is necessary for survival. Every five or so rounds you'll hear different music signaling the coming of hellhounds, which some might remember from "World at War. Your best bet for taking on the dog is to pull out a shotgun, form a battle line preferably behind a bunch of claymores, if you've purchased them and go for headshots. Dog rounds can be intense, but there's a bright, shining light at the end of the tunnel: the last pooch to die always drops a Max Ammo bonus.

Make sure everyone reloads before you grab it, to better maximize the ammo gains. Both maps feature a Pack-A-Punch machine, where points can be spent upgrading one of your weapons you get an ammo refill for the weapon as well, FYI. Getting there in Kino Der Toten isn't too tough, it just takes some planning. Starting with the set of double doors on the second floor of the room you start in, work your way through a series of rooms and doors until you get to the theater.

Flipping the power switch -- located right near the purchasable M16 -- raises the curtain. Jump off the stage and head to the other end of the room, paying to unlock one last set of doors which open back into the starting room. With the power now on, flip the activator switch in that starting room and then head back to the theater stage, where the impossible-to-miss teleporter will now be active. Hop in and you're whisked away to the Pack-A-Punch machine, a completely zombie-free room overlooking the theater.

You only have 30 seconds to spend there though, so do your business at the machine as quickly as you can.